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STEP-BY-STEP
Now your song will play perfectly every
time using the proper presets, volumes
and pan positions. In addition, presets,
volumes and pan positions (or anything
else for that matter) can be adjusted in
realtime during the song. Note: If the
wrong presets are being selected, check
the MIDI Program -> Preset Map.
To carry the pre-sequence setup even
further, you can even include preset data
for each preset used in the sequence. See
page 27 for details.
USING THE 32 CHANNELS
As stated earlier, Proteus FX has 32
independent audio channels which are
utilized as needed. With 32 channels and
512 presets, you have a universe of sonic
textures at your disposal. But you have
probably noticed that many of the best
sounding presets in Proteus FX are linked
with other presets or have chorus applied
to them in order to make them sound
larger. While this is fine when the preset
is played solo, you may begin to run out
of channels when Proteus FX is played
multi-timbrally. Linking and chorusing
cause twice as many channels to be used
by the preset. Learn to “budget” your
output channels for maximum efficiency.
CHANNEL RIPOFF
When Proteus FX uses up all its 32
channels and needs more, it steals a
channel from the key that has been held
the longest. This is commonly known as
“channel ripoff”. You will most commonly
encounter this ripoff when using Proteus
FX in multi-timbral mode. To eliminate
ripoff you must either, play fewer notes,
use simpler sounds, turn off doubling
(pri/sec, chorus, or linked presets), or use
MIDI overflow to another Proteus FX.
INSTRUMENT DEFINITION
If your sequence has an instrumental
section using numerous chord it may be
advantageous to use a basic preset with-
out links or chorus. A preset will sound
much different alone than when com-
bined with an ensemble. Try to resist the
temptation to make every sound as fat as
possible or you can wind up with “MIDI
Soup”, a huge, stifling sound with every
possible audio frequency filled. A solo
saxophone in a band isn’t chorused and it
sounds great. Each voice in your compo-
sition should have it’s own identity. Save
the monster sounds for solos or dramatic
effects.
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